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Eeeh... Unfortunately, because of the small size, half of her ears and hair are cut off... That's what I get for using screenshots as bases for wallpapers, I guess.
Anyway... I was looking through ~Trudetski's gallery the other day, and that made me want to do some vectors myself... Then, because I have Higurashi Daybreak but cannot play it, I decided I needed something time consuming and somewhat productive to do, to keep myself from going crazy.
So learning how to vector trace in Inkscape seemed like a fairly good idea.
So, yup. This is my first ever vector. I think it came out okay, though there were a few things I did that next time I won't do, because they made my life much harder.
Oh, yes. If you've watched Genshiken 2, you'll probably recognize this, but... It's from her Sasahara/Madarame slash fantasy episode. Good stuff.
Genshiken belongs to Kimoku Shio.
Edit:
Made the lines smoother and that sort of thing. Generally made it prettier.
Anyway... I was looking through ~Trudetski's gallery the other day, and that made me want to do some vectors myself... Then, because I have Higurashi Daybreak but cannot play it, I decided I needed something time consuming and somewhat productive to do, to keep myself from going crazy.
So learning how to vector trace in Inkscape seemed like a fairly good idea.
So, yup. This is my first ever vector. I think it came out okay, though there were a few things I did that next time I won't do, because they made my life much harder.
Oh, yes. If you've watched Genshiken 2, you'll probably recognize this, but... It's from her Sasahara/Madarame slash fantasy episode. Good stuff.
Genshiken belongs to Kimoku Shio.
Edit:
Made the lines smoother and that sort of thing. Generally made it prettier.
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Comments5
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Like she says, it's a good choice! And fine choice for a desktop ^^
What did you made the vector in though? The lines seem to be point to point to point based instead of smooth which you can do with vectors.
What did you made the vector in though? The lines seem to be point to point to point based instead of smooth which you can do with vectors.